Selected work

Projects that prove the point.

From groundbreaking immersive venues to broadcast and live esports, these projects represent experience building the systems behind complex visual productions.

U2:UV — Sphere Las Vegas

Sphere project

Walker Keene contributed design expertise to the original Sphere project in Las Vegas, including the U2:UV opening production. Work at this scale connects immersive LED displays, specialized playback systems and show-critical video workflows.

Overwatch League

Overwatch project

Live esports production brings together fast-moving content, arena displays, broadcast graphics and real-time control. Work across Blizzard Entertainment esports included systems designed to keep video and production elements working together during live events.

NFL International

NFL project

International NFL video workflows depend on moving live signals and media reliably between production locations. Experience in distributed video and streaming infrastructure helped support the demands of live, multi-location sports production.

Global Esports Production

Global esports production

Major esports events require more than a broadcast switcher: playback, live graphics, networking and show control must operate together. Projects spanning Blizzard titles and large live productions called for practical engineering and dependable operations.